It feels surreal to finally be writing this but... Goodboy Galaxy for the GBA released earlier this week!
It's an exploration platformer about a dog in space, which myself, Rik and so many friends & collaborators have been working on for the last 2.5 years (or 5 years if you include the demo!). We've poured absolutely everything into this project and we really hope you enjoy it after all this time! <3
You can buy the game digitally on itch.io: https://goodboygalaxy.itch.io/goodboy-galaxy-gba
Physical carts are currently in production, and can be preordered from First Press Games.
The game was made in the Nim programming language and uses the following libraries:
- Natu (in development) - Nim GBA programming toolkit
- libtonc - text rendering and many other utilities
- maxmod - music / sound engine
- libugba - interrupt handler
- ACSL - heap allocator / C stdlib replacement
- posprintf - string formatting
- Cult-of-GBA BIOS - RLE Decompression for video cutscenes
- agbabi - memcpy/set + coroutines
- nimcoro - high-level coroutine wrapper
- gba-rumble - brrrrrrrrrrrrrrrrr
Full game credits here.
We're currently working on the native PC and Switch ports, which will be out next year, but I figured I'd post about the GBA release here for posterity. Lemme know if you have any questions!