Hey guys, I hope this thread gets a little bit of attention.
With absolutely no software development or game design background, I jumped head first into whatever possible tools and development environments I possibly could to make anything I could call my own. Now that I've released a small project (with many things still on my todo list), I plan to fully explore the creative possibilities with the skills I've earned so far.
However!
Now that there's no time crunch to make a game in time for a jam, I want to go about this in a more proper way, learning the background knowledge and skills that are fundamental to making software for the Game Boy Advance. My only problem is that I don't know what I don't know. Where do I begin, and where do I go from there?
I hope to encourage some productive conversation, because despite the variety of resources available to aspiring developers, I can't be the only one intimidated by the massive amount of information out there.
The Resources page at our own gbadev.net seems to be a fantastic start.
Is it possible to add a dark theme to this forum? My poor eyes are melting.
Do you guys have full time jobs outside of game development?
I work full time, and have been going to college part time, so it's difficult for me to make real progress on my work outside of weekends. Even those days can quickly clog up with non-GBA errands 😅
How do you find the time to work on your passion projects?
I try to schedule days after my job to sit down and do nothing but try to learn or create. It always feels like this should be my last priority, but it's honestly a great hobby that brings me a lot of joy.