Hi! I'm NotImplementedLife (NotImpLife/N•I•L). Even though I discovered the Nintendo handhelds later in my childhood, they managed to catch a significant part of my interest. My first console ever was a Game Boy Advance SP, quickly followed by a DS. My passion for homebrew started when I was ~12yo and lucky enough to google something like "how to make a game for NDS" without even hoping for an answer to my extremely foolish (back then) question. But that way I learned about devkitPro and I felt a warm calling towards game development (I didn't even know it was called like that). I spent the next years slowly digging down into the matter. Every piece of information was extremely valuable for me. I won't ever forget the excitement when I first managed to compile a libnds example (2016) and messing around with code I didn't understand and failing and learning and questioning and dreaming. However, my directions had remained foggy for quite a long time. As a kid I wanted to make my own GBA game, though I knew nothing about it. Moreover, the more I was doing DS programming, the more I started to realize it was almost impossible to reach with my current knowledge and position (at the time I only understood bitmap modes, no sprites or anything, also I was a Free Pascal guy anxiously transiting to C++). I attempted several times writing a Pokémon clone at least for the PC, but many of my ideas collapsed under their own complexity that I was surely starting to experience, understand, and finally accept as a fact.
The most recent times came with a great deal of luck and inspired decisions and saw possibility in my old wishes ultimately being fulfilled. I joined the GBDev Discord intending to learn assembly at a time when I would have been supposed to focus on other stuff like studying for my language exams and preparing for the college and stuff but I didn't really cared about that more than about homebrew. Compared to the beginnings, progress in the last two years was astounding. Things I used to wonder about in the past suddenly started to make sense. Also, I met lots of new people in the process (hi everyone, and thank you). I have a modest library of games published on my itch.io page, and every single project, successful or not, taught me a lot about the coding itself, my style, my limits and the unbelievable beauty of the gaming systems of the era. I'm grateful to everything that happened so far, though I guess I ultimately kept being a child who has no clue what to do with his life (that's why it's not... implemented?) but all he wants is to make his very own game.
Favorite games:
Owned systems: