160p Test Suite is a port of Artemio Urbina's 240p Test Suite to Game Boy Advance. It has two goals:
- Evaluate TV sets and video processors for ability to handle retro console video signals.
- Turn a game console into a test signal generator to help in calibrating the black, white, and color levels and geometry of a display.
The port to GBA was originally requested by Extrems for testing Game Boy Interface (GBI), a Game Boy Player Start-Up Disc replacement app for Nintendo GameCube. It has since been used inside Nintendo, as reported by Kyle Orland of Ars Technica. It's been a long time since version 0.22 in November 2020, and even that was after forum.gbadev.org began to run into serious problems with its PHP installation.
Highlights from the past two releases:
0.23 (2023-03-03)
- Help: fix blink sprite alignment
- Credits: Display version from Git commit tag and ID
- Credits: Pino has moved to the Fediverse
- Motion blur: add health warning
- Motion blur: increase duration cap to 60 frames (requested by zeta0134)
- Motion blur: do not edit parameters while running
- Shadow sprite: add Donna
- Rename Manual lag test to Timing and reflex test to reflect how it is used
- Hill zone scroll test: Switch from laggy libgba IRQs to HDMA to reduce split artifacts
- Backlight zones: add speed control for measuring afterglow time
0.22 (2020-11-04)
- Color bars: A to toggle NTSC 7.5% setup
- Color bleed: Rearrange to 10 rectangles
- Add a back story for mascot Gus
Download ROM and source zipfile or from the GitHub release