Hey guys, I hope this thread gets a little bit of attention.
With absolutely no software development or game design background, I jumped head first into whatever possible tools and development environments I possibly could to make anything I could call my own. Now that I've released a small project (with many things still on my todo list), I plan to fully explore the creative possibilities with the skills I've earned so far.
However!
Now that there's no time crunch to make a game in time for a jam, I want to go about this in a more proper way, learning the background knowledge and skills that are fundamental to making software for the Game Boy Advance. My only problem is that I don't know what I don't know. Where do I begin, and where do I go from there?
I hope to encourage some productive conversation, because despite the variety of resources available to aspiring developers, I can't be the only one intimidated by the massive amount of information out there.
The Resources page at our own gbadev.net seems to be a fantastic start.
-e9