gbadev
Game Boy Advance homebrew development forum
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exelotl wrote:

This is looking superb! I didn't know much about this game but the blend of mechanics (turn based combat + sidescroller) stands out to me as something pretty unique & refreshing, I can see why you wanted to port it!
Keep up the great work! ^^

Thanks!
There's also this mini-game-ish combat I haven't added yet, which is one of the main reason I wanted to port this game.
The other being the OST; Every single song in this game is a decent chiptune, they are still in my chiptune playlist.

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Text engine stuff today.
Now I can easily add NPCs & dialogue points to my Tiled tilemap.

NPC on tilemap

  • Added hud::TextBox (edit: previously hud::DialogueBox)
  • Added DialoguePoint,
  • Added NpcSpawnPoint to spawn Npc

Talk to NPC
Download this as .mp4 video (audio included)

This TextBox prints the characters in a single sprite, and adds additional sprite when it is full.
See this message in the gbadev discord butano channel for more info.