The silver lining was that I was able to negotiate Fridays off, which I dedicated to working on the game. If you ever have this opportunity and can afford to, freaking take it!
Absolutely agree with this, after some redundancies at our place I went down to 4 days, and it was great. It's not quite so clean now I've got a team, but I still get flexible time on Friday.
Oh, for sure, but even the less fun parts shouldn't be too bad. I even enjoyed the parts about creating the build system of my games, converting assets, etc. But I don't think I'd work on such a big project for a game jam again, I would try to keep it simple so that I can work on it when I actually feel like it.
Oh yeah, agreed.
I think I've also discovered that most of the projects I want to do are probably well out of my scope unless I can find others to do things like graphics and audio